Space "GenSendMessage HUD_Root FireAll$$+UseTraySlot 0$$+UseTraySlot 1$$+UseTraySlot 2$$+UseTraySlot 3$$+UseTraySlot 4$$+UseTraySlot 5$$+UseTraySlot 6$$+UseTraySlot 7$$+UseTraySlot 8$$+UseTraySlot 9$$+power_exec Distribute_Shields" So an example of using ALL of tray 10 would be UseTraySlot3 Uses the skill in tray 4 slot. UseTraySlot2 Uses the skill in tray 3 slot. UseTraySlot1 Uses the skill in tray 2 slot. UseTraySlot0 Uses the skill in tray 1 slot. UseTraySlot uses the skill in tray 10 slot. It has 2 integer variables as described below. That being said, while NO ONE has found out how to make trayexecbytray work, there is a different command that does the same thing. I found a great resource pageīasically the issue is that they changed trayexecbytray to have 3 integer arguments the first one is known as Apparently this relates to the ACTIVE key you press, however, it isn't the letter or (space) it is instead an integer. Hey guys, I ran into this problem myself tonight.
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